Status and Limitations¶
Stable¶
These areas are used across core + demo and have broad test coverage:
- window + screen host model (
DsglWindow,DsglScreenHost) - retained DOM tree build/reconcile/render flow
- base DSL elements (
div,text,button,input,textarea,toggle,select,img) - window-owned state (
state(...)) and core hooks (useState,useReducer,useMemo,useCallback,useEffect,useContext,useRef) - stylesheet loading and style application pipeline (
.dss+ inline style) - primary layout modes in current model (
block,inline,flex,grid,none) and positioning (static,relative,absolute,fixed,sticky) - overlay layer ordering contract used by host/runtime (
application root -> application overlay -> system overlay -> debug)
Experimental¶
- drag-and-drop/sortable ecosystem (
useDraggable,useDroppable,useSortable, monitor callbacks) - color picker flows (especially popup/eyedropper interactions across overlay ownership)
- hot-reload integration path (stable enough for local development, but dependent on external agent/build workflow)
These areas are public and tested, but still advanced and more likely to evolve than baseline DSL/state/style/layout surfaces.
Internal¶
Do not treat these as extension contracts:
org.dreamfinity.dsgl.core.*.internal.*packages (modal internals, inspector internals, overlay internals, color-picker internals)- runtime plumbing classes such as
HotReloadBridge, low-level overlay hosts, internal engine state holders - system/debug overlay internals and inspector implementation nodes
If you rely on these directly, expect breakage across normal development changes.
Known gaps / stubs / TODOs¶
ElementHandle.scrollIntoView()is currently a TODO/no-op- style/layout semantics are intentionally partial compared to browser CSS; only documented DSGL semantics should be treated as supported
border-radiusis parsed and represented in computed style, but border/background rendering remains rectangular in current paint pathsbackground-imagesupport is intentionally narrow (single texture path, stretched draw).- advanced CSS grammar/features (media queries,
calc(), attribute selectors, rich grid syntax, etc.) are not implemented as public DSGL behaviour - Minecraft font rendering might look bad on different platforms and resolutions - known issue, will be fixed
Not yet public / not ready to document as public extension model¶
- direct runtime mounting/reconcile internals as a custom-component authoring mechanism
- low-level JVMTI/Rust hot-reload internals as a stable contract
- generalized overlay framework internals behind modal/select/context-menu convenience DSLs
Use documented DSL composition patterns as the supported extension model: